Doga Demirel, Hasan Onur Keles, Chinmoy Modak, Kubranur Kara Basturk, Jacob R Barker, Tansel Halic
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引用次数: 0
Abstract
Virtual reality (VR) can bring numerous benefits to the learning process. Combining a VR environment with physiological sensors can be beneficial in skill assessment. We aim to investigate trainees' physiological (ECG) and behavioral differences during the virtual reality-based surgical training environment. Our finding showed a significant association between the VR-Score and all participants' total NASA-TLX workload score. The extent of the NASA-TLX workload score was negatively correlated with VR-Score (R2 =0.15, P < 0.03). In time-domain ECG analysis, we found that RMSSD (R2 =0.16, P < 0.05) and pNN50 (R2 =0.15, P < 0.05) scores correlated with significantly higher VR-score of all participants. In this study, we used SVM (linear kernel) and Logistic Regression classification techniques to classify the participants as gamers and non-gamers using data from VR headsets. Both SVM and Logistic Regression accurately classified the participants as gamers and non-gamers with 83% accuracy. For both SVM and Linear Regression, precision was noted as 88%, recall as 83%, and f1-score as 83%. There is increasing interest in characterizing trainees' physiological and behavioral activity profiles in a VR environment, aiming to develop better training and assessment methodologies.
虚拟现实(VR)可以为学习过程带来许多好处。将虚拟现实环境与生理传感器相结合有助于技能评估。我们的目的是研究在基于虚拟现实的外科训练环境中受训者的生理(ECG)和行为差异。我们的发现显示vr评分与所有参与者的NASA-TLX总工作量评分之间存在显著关联。NASA-TLX工作负荷评分程度与VR-Score呈负相关(R2 =0.15, P < 0.03)。在时域心电图分析中,我们发现RMSSD评分(R2 =0.16, P < 0.05)和pNN50评分(R2 =0.15, P < 0.05)与所有参与者的vr评分显著升高相关。在这项研究中,我们使用支持向量机(线性核)和逻辑回归分类技术,将参与者分为游戏玩家和非游戏玩家。SVM和Logistic回归都能准确地将参与者划分为游戏玩家和非游戏玩家,准确率为83%。对于SVM和Linear Regression,准确率为88%,召回率为83%,f1-score为83%。人们对描述虚拟现实环境中受训者的生理和行为活动特征越来越感兴趣,旨在开发更好的培训和评估方法。