{"title":"Texture-Driven Adaptive Mesh Refinement with Application to 3D Relief","authors":"Jiaze Li , Shengfa Wang , Eric Paquette","doi":"10.1016/j.cad.2023.103640","DOIUrl":null,"url":null,"abstract":"<div><p>A high-quality 3D relief requires an appropriate refinement that has accurate carving boundaries with a limited number of added polygons. Most existing refinement methods cannot be applied to 3D reliefs directly, as they exhibit a mixture of problems such as not accurately following the texture contours, creating ill-shaped triangles, and excessively increasing the polygon count. We introduce an efficient texture-driven method to adaptively refine a mesh for 3D reliefs. From the user-provided binary texture, we conduct a feature-preserving self-adaptive sampling of texture contours. Our other inputs are a 3D mesh and the mapping of that mesh to texture space. We adapt a constraint-driven Red–Green subdivision to locally subdivide the mesh around the contours. Then, we conduct the adaptive mesh refinement by introducing a feature-adaptive <span><math><msqrt><mrow><mn>3</mn></mrow></msqrt></math></span>-subdivision. Finally, we apply the proposed algorithm to 3D reliefs, which enables generating a distinct relief. The presented method can attain accurate 3D relief while maintaining good mesh quality without the necessity of a high-resolution input. When compared to alternative approaches, ours consistently demonstrates superior polygon quality and maintains relief boundaries that closely follow the texture contours.</p></div>","PeriodicalId":50632,"journal":{"name":"Computer-Aided Design","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2023-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer-Aided Design","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010448523001720","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
A high-quality 3D relief requires an appropriate refinement that has accurate carving boundaries with a limited number of added polygons. Most existing refinement methods cannot be applied to 3D reliefs directly, as they exhibit a mixture of problems such as not accurately following the texture contours, creating ill-shaped triangles, and excessively increasing the polygon count. We introduce an efficient texture-driven method to adaptively refine a mesh for 3D reliefs. From the user-provided binary texture, we conduct a feature-preserving self-adaptive sampling of texture contours. Our other inputs are a 3D mesh and the mapping of that mesh to texture space. We adapt a constraint-driven Red–Green subdivision to locally subdivide the mesh around the contours. Then, we conduct the adaptive mesh refinement by introducing a feature-adaptive -subdivision. Finally, we apply the proposed algorithm to 3D reliefs, which enables generating a distinct relief. The presented method can attain accurate 3D relief while maintaining good mesh quality without the necessity of a high-resolution input. When compared to alternative approaches, ours consistently demonstrates superior polygon quality and maintains relief boundaries that closely follow the texture contours.
期刊介绍:
Computer-Aided Design is a leading international journal that provides academia and industry with key papers on research and developments in the application of computers to design.
Computer-Aided Design invites papers reporting new research, as well as novel or particularly significant applications, within a wide range of topics, spanning all stages of design process from concept creation to manufacture and beyond.