Virtual and Augmented Reality-based Treatments for Phantom Limb Pain: A Systematic Review.

Q3 Medicine
Innovations in clinical neuroscience Pub Date : 2022-10-01
Andrew Yimu Vassantachart, Elizabeth Yeo, Brian Chau
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引用次数: 0

Abstract

Objective: To evaluate the literature on the effectiveness of virtual reality (VR)- and augmented reality (AR)-based treatments for phantom limb pain (PLP) in postamputation or brachial plexus avulsion (BPA) populations.

Methods: Multiple databases were queried in July 2021 with the keywords "virtual reality," "augmented reality," and "phantom limb pain." Included studies utilized VR or AR to treat PLP with outcome measurement. Two independent reviewers assessed methodological quality using the Physiotherapy Evidence Databsae (PEDro) Scale and the Methodological Index for Nonrandomized Studies (MINORS) scoring. Studies were separated into immersive and nonimmersive AR/VR systems, with further categorization according to the specific methodologies used.

Results: Of 110 results from the database queries, 20 publications met the inclusion criteria. There was one unblinded, randomized, control trial (RCT), one single-blinded, randomized, crossover trial (RCxT), three comparative case series, 13 noncomparative case series, and two case reports. Seven of the 20 studies were classified as nonimmersive. Six studies reported decreased PLP after AR/VR treatments, of which four reported significant reductions. One study reported a reduction in PLP with no significant difference from control conditions. Thirteen of the 20 studies were classified as immersive AR/VR. Twelve studies reported decreased PLP after AR/VR treatments, of which eight reported significant reductions. One study found no change in PLP, compared to baseline.

Conclusion: The number of studies using AR/VR in PLP treatment has expanded since a 2017 review on the topic. The majority of these studies offer support for the efficacy of treating PLP with AR/VR-based treatments. Research has expanded on the customization, outcome measurements, and statistical analysis of AR/VR treatments. While results are promising, most publications remain at the case series level, and clinical indications should be cautioned. With improvements in the quality of evidence, there remain avenues for further investigations, including increased sampling, randomization, optimization of treatment duration, and comparisons to alternative therapies.

基于虚拟和增强现实的幻肢疼痛治疗:系统综述。
目的:评估基于虚拟现实(VR)和增强现实(AR)的治疗截肢后或臂丛神经撕脱伤(BPA)人群幻肢疼痛(PLP)的有效性的文献。方法:2021年7月,多个数据库被查询,关键词为“虚拟现实”、“增强现实”和“幻肢疼痛”。纳入的研究利用VR或AR治疗PLP,并进行结果测量。两名独立评审员使用物理治疗证据数据量表(PEDro)和非随机研究方法学指数(MINORS)评分来评估方法学质量。研究分为沉浸式和非沉浸式AR/VR系统,并根据使用的具体方法进行进一步分类。结果:在数据库查询的110个结果中,有20份出版物符合纳入标准。有一项非盲随机对照试验(RCT)、一项单盲随机交叉试验(RCxT)、三个比较病例系列、13个非比较病例系列和两份病例报告。20项研究中有7项被归类为非商业性研究。六项研究报告AR/VR治疗后PLP降低,其中四项报告显著降低。一项研究报告PLP降低,与对照条件没有显著差异。20项研究中有13项被归类为沉浸式AR/VR。12项研究报告AR/VR治疗后PLP降低,其中8项报告显著降低。一项研究发现PLP与基线相比没有变化。结论:自2017年对该主题进行综述以来,使用AR/VR治疗PLP的研究数量有所增加。这些研究中的大多数为基于AR/VR的治疗PLP的疗效提供了支持。研究已经扩展到AR/VR治疗的定制、结果测量和统计分析。虽然结果很有希望,但大多数出版物仍停留在病例系列水平,临床适应症应引起注意。随着证据质量的提高,仍有进一步研究的途径,包括增加采样、随机化、优化治疗持续时间以及与替代疗法的比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Innovations in clinical neuroscience
Innovations in clinical neuroscience Medicine-Psychiatry and Mental Health
CiteScore
2.10
自引率
0.00%
发文量
87
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