Processing Motion Capture Data to Achieve Positional Accuracy

Kwang-Jin Choi, Sang-Hyun Park, Hyeong-Seok Ko
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引用次数: 22

Abstract

In animating an articulated entity with motion capture data, if the reconstruction is based on forward kinematics, there could be a large error in the end-effector position. The inaccuracy becomes conspicuous when the entity makes interactions with the environment or other entities. The frames at which the end-effector position needs to be accurate are designated as “keyframes” (e.g., the impact moment in a punch). We present an algorithm that processes the original joint angle data to produce a new motion in which the end-effector error is reduced to zero at keyframes. The new motion should not be too much different from the original motion. We formulated the problem as a constrained minimization problem so that the characteristics of the original joint angle data is optimally preserved during the enhancement steps. The algorithm was applied to several examples such as boxing, kicking, and catching motions. Experiments prove that our algorithm is a valuable tool to improve captured motion especially when the end-effector trajectory contains a special goal.

处理动作捕捉数据,以实现位置精度
在用动作捕捉数据动画一个关节实体时,如果重建是基于正运动学的,那么末端执行器的位置可能会有很大的误差。当实体与环境或其他实体进行交互时,不准确性变得明显。末端执行器位置需要精确的帧被指定为“关键帧”(例如,冲孔中的冲击时刻)。我们提出了一种算法,该算法处理原始关节角度数据以产生一个新的运动,其中末端执行器误差在关键帧处减少到零。新的运动不应该与原来的运动有太大的不同。我们将该问题表述为约束最小化问题,以便在增强步骤中最优地保留原始关节角度数据的特征。该算法应用于几个例子,如拳击、踢腿和接球动作。实验证明,该算法是改善末端执行器轨迹中包含特殊目标时捕获运动的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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