The representation and display of scenes with a wide range of detail

Steven M Rubin
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引用次数: 10

Abstract

The complexity of computer-generated scenes is often greater than the display can handle. As a result, it is important to be able to select a subset of the scene which is appropriate for display. Without this subset filtering, small objects are aliased, producing Moiré patterns, flickering, and other disturbing display artifacts. This paper presents a scene representation and an associated display algorithm that together provide ease of subset filtering. The scene is hierarchically constructed and the filter selects an appropriate subtree of the hierarchy for display. The bottom nodes of the display subtree are visually faded with their parent nodes to produce a pleasing fade-out of objects that approach the limit of resolution. Combined with conventional antialiasing, this technique produces satisfying images, both still and animated, of scenes with a wide range of detail.

用广泛的细节来表现和展示场景
计算机生成的场景的复杂性往往超出了显示器的处理能力。因此,能够选择适合显示的场景子集是很重要的。如果没有这个子集过滤,小对象就会被混叠,产生波纹图案、闪烁和其他令人不安的显示伪影。本文提出了一种场景表示和一种相关的显示算法,它们共同提供了子集滤波的便利性。场景是分层构建的,过滤器选择层次结构中合适的子树进行显示。显示子树的底部节点在视觉上与其父节点一起褪色,以产生接近分辨率极限的令人满意的对象淡出。结合传统的抗锯齿,这种技术产生令人满意的图像,无论是静止的还是动画的,具有广泛的细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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