Modeling Urban Scenes from Pointclouds

William Nguatem, H. Mayer
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引用次数: 16

Abstract

We present a method for Modeling Urban Scenes from Pointclouds (MUSP). In contrast to existing approaches, MUSP is robust, scalable and provides a more complete description by not making a Manhattan-World assumption and modeling both buildings (with polyhedra) as well as the non-planar ground (using NURBS). First, we segment the scene into consistent patches using a divide-and-conquer based algorithm within a nonparametric Bayesian framework (stick-breaking construction). These patches often correspond to meaningful structures, such as the ground, facades, roofs and roof superstructures. We use polygon sweeping to fit predefined templates for buildings, and for the ground, a NURBS surface is fit and uniformly tessellated. Finally, we apply boolean operations to the polygons for buildings, buildings parts and the tesselated ground to clip unnecessary geometry (e.g., facades protrusions below the non-planar ground), leading to the final model. The explicit Bayesian formulation of scene segmentation makes our approach suitable for challenging datasets with varying amounts of noise, outliers, and point density. We demonstrate the robustness of MUSP on 3D pointclouds from image matching as well as LiDAR.
从Pointclouds建模城市场景
我们提出了一种基于点云(MUSP)的城市场景建模方法。与现有的方法相比,MUSP是健壮的,可扩展的,并且通过不做曼哈顿世界的假设和对建筑物(多面体)和非平面地面(使用NURBS)进行建模,提供了更完整的描述。首先,我们在非参数贝叶斯框架内使用分而治之的算法将场景分割成一致的patch(棍子断裂构造)。这些斑块通常对应于有意义的结构,如地面、立面、屋顶和屋顶上层建筑。我们使用多边形扫描来匹配建筑物的预定义模板,对于地面,NURBS表面被匹配并均匀地镶嵌。最后,我们对建筑物、建筑物部件和镶嵌地面的多边形应用布尔运算,以剪切不必要的几何形状(例如,非平面地面下方的外立面突出物),从而生成最终模型。场景分割的显式贝叶斯公式使我们的方法适用于具有不同数量的噪声、异常值和点密度的具有挑战性的数据集。我们从图像匹配和激光雷达上证明了MUSP对3D点云的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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