Learning Environment for Introduction in Discrete-Event Simulation for Design and Improvement of New and Existing Material Flow Systems

Bastian C. Schumacher, H. Kohl
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Abstract

In this paper, ways are shown how students can be familiarized with executing simulation studies for the design and improvement of new and existing material flow systems using flexible discrete-event simulation (DES) tools. The prototypical app "Production Simulation Application" is described. It combines learning-conducive components that are used to familiarize users with objects, the graphical model buildup, and the use of programming language. Game elements such as levels, badges, and points are shaped to motivate learners to interact frequently. They enable immediate feedback. A test shows that the app has been used repeatedly at short intervals beyond the course. A procedure for experience-based learning for conducting simulation studies is developed, in which a so-called learning factory enables learners to complete a simulation study. It is shown that the developments can contribute to the dissemination of DES and to increasing the planning quality in times of rising complexity of production systems.
为设计和改进新的和现有的物料流系统而引入离散事件模拟的学习环境
在本文中,展示了学生如何使用灵活的离散事件模拟(DES)工具来熟悉执行模拟研究,以设计和改进新的和现有的物料流系统。描述了原型应用程序“生产模拟应用程序”。它结合了有助于学习的组件,用于让用户熟悉对象、图形模型构建和编程语言的使用。关卡、徽章和分数等游戏元素的形成是为了激励学习者频繁互动。它们能够提供即时反馈。一项测试显示,该应用程序在课程之外的短时间间隔内反复使用。开发了一种基于经验的模拟学习流程,其中所谓的学习工厂使学习者能够完成模拟研究。研究表明,在生产系统日益复杂的情况下,这些发展可以促进生态系统的传播和提高规划质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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