Playful Human-Food Interaction Research: State of the Art and Future Directions

Ferran Altarriba Bertran, D. Wilde, Erno Berezvay, K. Isbister
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引用次数: 38

Abstract

In response to calls for sense-making in the field of Human-Food Interaction, we offer a systematic review of a subset of HFI works that we call Playful HFI-interventions that use game- or play-inspired mechanisms to add value to food-related experiences. To support our review, we offer a conceptual model of Playful HFI informed by: (i) the 34 publications in our dataset; (ii) theories of play, games and HFI; and (iii) previous reviews of play-related HCI. Our conceptual model and review characterise the current state of Playful HFI, highlight resemblances and differences with the broader field of HFI as a whole and surface challenges and opportunities in this new and exciting design space. Our contribution will help HFI scholars to explore new and increasingly playful avenues for the future of food technology and will empower the HFI community to better position (and critically reflect on) future research at the intersection of play, technology and food.
好玩的人与食物互动研究:艺术现状和未来方向
为了响应人类与食物互动领域的意义构建需求,我们对HFI作品的一个子集进行了系统回顾,我们称之为好玩的HFI-使用游戏或游戏启发机制为食物相关体验增加价值的干预措施。为了支持我们的综述,我们提供了一个好玩的HFI概念模型,该模型由:(i)我们数据集中的34篇出版物;(ii)游戏、游戏和HFI的理论;(iii)先前对游戏相关HCI的审查。我们的概念模型和回顾描述了Playful HFI的现状,强调了与整个HFI更广泛领域的相似之处和差异,并在这个令人兴奋的新设计领域提出了挑战和机遇。我们的贡献将帮助HFI学者为未来的食品技术探索新的、越来越有趣的途径,并将使HFI社区能够更好地定位(并批判性地反思)未来在游戏、技术和食品交叉领域的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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