Multi-View Neural Surface Reconstruction with Structured Light

Chunyu Li, Taisuke Hashimoto, Eiichi Matsumoto, Hiroharu Kato
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Abstract

Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between the rendered and target images by optimizing both the shape and appearance and realizing a high visual reproductivity. However, most approaches perform poorly for textureless objects because of the geometrical ambiguity, which means that multiple shapes can have the same rendered result in such objects. To overcome this problem, we introduce active sensing with structured light (SL) into multi-view 3D object reconstruction based on DR to learn the unknown geometry and appearance of arbitrary scenes and camera poses. More specifically, our framework leverages the correspondences between pixels in different views calculated by structured light as an additional constraint in the DR-based optimization of implicit surface, color representations, and camera poses. Because camera poses can be optimized simultaneously, our method realizes high reconstruction accuracy in the textureless region and reduces efforts for camera pose calibration, which is required for conventional SL-based methods. Experiment results on both synthetic and real data demonstrate that our system outperforms conventional DR- and SL-based methods in a high-quality surface reconstruction, particularly for challenging objects with textureless or shiny surfaces.
基于结构光的多视图神经表面重建
基于可微渲染(DR)的三维物体重建是计算机视觉领域的一个活跃研究课题。基于dr的方法通过优化形状和外观,使渲染图像与目标图像之间的差异最小化,实现了较高的视觉再现率。然而,由于几何模糊性,大多数方法对于无纹理对象表现不佳,这意味着多个形状可以在此类对象中具有相同的呈现结果。为了克服这一问题,我们将主动感知与结构光(SL)引入到基于DR的多视图3D物体重建中,以学习任意场景和相机姿势的未知几何形状和外观。更具体地说,我们的框架利用了由结构光计算的不同视图中像素之间的对应关系,作为基于dr的隐式表面、颜色表示和相机姿势优化的额外约束。由于相机姿态可以同时优化,因此该方法在无纹理区域实现了较高的重建精度,减少了传统基于sl的方法所需要的相机姿态校准工作量。在合成和真实数据上的实验结果表明,我们的系统在高质量的表面重建方面优于传统的基于DR和sl的方法,特别是对于具有无纹理或有光泽表面的挑战性物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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