How Different Tangible and Virtual Objects Can Be While Still Feeling the Same?

Xavier de Tinguy, C. Pacchierotti, Mathieu Emily, Mathilde Chevalier, Aurelie Guignardat, Morgan Guillaudeux, Chloe Six, A. Lécuyer, M. Marchal
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引用次数: 29

Abstract

Tangible objects are used in Virtual Reality to provide human users with distributed haptic sensations when grasping virtual objects. To achieve a compelling illusion, there should be a good correspondence between the haptic features of the tangible object and those of the corresponding virtual one, i.e., what users see in the virtual environment should match as much as possible what they touch in the real world. This paper aims at quantifying how similar tangible and virtual objects need to be, in terms of haptic perception, to still feel the same. As it is often not possible to create tangible replicas of all the virtual objects in the scene, it is important to understand how different tangible and virtual objects can be without the user noticing. This paper reports on the just-noticeable difference (JND) when grasping, with a thumb-index pinch, a tangible object which differ from a seen virtual one on three important haptic features: width, local orientation, and curvature. Results show JND values of 5.75%, 43.8%, and 66.66% of the reference shape for the width, local orientation, and local curvature features, respectively. These results will enable researchers in the field of Virtual Reality to use a reduced number of tangible objects to render multiple virtual ones.
有形的和虚拟的物体在感觉相同的情况下会有多大的不同?
在虚拟现实中使用有形物体,为人类用户在抓取虚拟物体时提供分布式的触觉感受。为了实现令人信服的幻觉,有形物体的触觉特征与相应的虚拟物体的触觉特征之间应该有很好的对应关系,即用户在虚拟环境中看到的东西应该尽可能与他们在现实世界中触摸到的东西相匹配。本文旨在量化有形和虚拟物体在触觉感知方面的相似程度,以保持相同的感觉。因为在场景中创建所有虚拟对象的有形复制品通常是不可能的,所以理解有形对象和虚拟对象在用户不注意的情况下是如何不同是很重要的。本文报道了用拇指食指捏握一个有形物体时,它与虚拟物体在三个重要的触觉特征上的差异:宽度、局部方向和曲率。结果表明,宽度、局部方位和局部曲率特征的JND值分别为参考形状的5.75%、43.8%和66.66%。这些结果将使虚拟现实领域的研究人员能够使用减少数量的有形物体来渲染多个虚拟物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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