Play it again – redundancy, literature and language games

Q4 Arts and Humanities
A. Kula, Krzysztof Skibski
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Abstract

The problem under consideration has its origin in the phenomenon of gameplay, which intersperses the rules and possible freedom of execution. The tensions between habit and surprise, regularity and irregularity created in this way expose the potential that lies in the grammatical conditions of the language use. The phenomenon of redundancy, considered in the context of a language game, can be presented in at least three ways: 1. redundancy as a non-game, 2. redundancy as a game – a struggle, 3. redundancy as a game – cooperation. In the latter approach, the recipient is invited to search for ambiguity, to take pleasure in activating non-obvious orders of literary expression. The article presents two very different examples of how redundancy functions in literary texts - a poem by Krystyna Miłobędzka and a short story by Janusz Rudnicki.
再来一遍——冗余,文学和语言游戏
我们所考虑的问题源于游戏玩法现象,即分散了规则和执行自由。习惯与意外、规则与不规则之间的紧张关系暴露了语言使用的语法条件的潜力。从语言游戏的角度来看,冗余现象至少有三种表现形式:作为非游戏的冗余;冗余作为一种游戏——一种斗争;冗余作为一种博弈-合作。在后一种方法中,接受者被邀请去寻找歧义,以激活文学表达的非明显顺序为乐。这篇文章提出了两个非常不同的例子,说明冗余在文学文本中是如何发挥作用的——Krystyna Miłobędzka的一首诗和Janusz Rudnicki的一篇短篇小说。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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