Humans vs. Zombies: Data-driven Modeling of Disease Spread

Ognyan Simeonov, Kari Lemelin Fliss, J. Driscoll, C. Eaton
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Abstract

Disease spread in close-knit communities depends heavily on the natural immunity of the individuals in the community as well as on the individuals’ interactions within the environment. This study uses data from a game of tag called Humans vs. Zombies, played on a small liberal arts campus, to examine how this “human element” can affect the spread of diseases in such communities. We fit five disease models to our data and find the best-fit parameters for each model. We conclude that an SIR model with multiple susceptibility classes and sleep cycles modifications provides the best fit, showing that human behavior is an essential element in disease modeling and that the diurnal routine of the individuals plays an important role in disease spread. Other college campuses could model similar games to observe how different cultures of people affect the results, which also doubles as a fun student engagement opportunity.
人类vs.僵尸:疾病传播的数据驱动模型
疾病在关系密切的社区中的传播在很大程度上取决于社区中个人的天然免疫力以及个人在环境中的相互作用。这项研究使用了一种名为“人类与僵尸”的标签游戏的数据,该游戏在一所小型文理学院进行,目的是研究这种“人类因素”如何影响疾病在这些社区的传播。我们将五种疾病模型拟合到我们的数据中,并为每个模型找到最适合的参数。我们得出结论,具有多个易感性类别和睡眠周期修改的SIR模型提供了最佳拟合,表明人类行为是疾病建模的基本要素,并且个体的日常生活在疾病传播中起着重要作用。其他大学校园也可以模拟类似的游戏,观察不同文化对结果的影响,这也是一个有趣的学生参与机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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