Efficacy of Immersive Virtual Reality-Based Cognitive Training in Older Adults with Hearing Impairment: Three Case Reports

Q3 Medicine
S. Lee, Sungmin Lee
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引用次数: 1

Abstract

The purpose of this study was to investigate the effects of immersive virtual reality (VR)-based cognitive training in older adults with hearing impairment. Participants were three older adults with hearing impairment. Three assessment tools, audiometric, neuropsychological, and outcome measurements of the subjective hearing handicap inventory for the elderly, were examined before and after the VR cognitive training. The VR cognitive training was conducted once per week for 6 weeks and consisted of five different VR games classified into three specific cognitive domains (attention, memory, and executive function). The improved VR game performances were constantly observed across the training sessions in all three participants. After the VR cognitive training, first, the scores on the forward digit span test (attention), immediate recall on the SVLT-E (memory), and word reading and color reading on the K-CWST (executive function) were improved for all participants. In addition, the reaction time on the K-TMT-E (executive function) was shortened. Second, the sentence recognition scores in adverse listening conditions (SNR 0 dB and -5 dB) were improved. Third, the Korean version of hearing handicap inventory for the elderly (K-HHIE) scores which are reflective of subjective hearing handicap were decreased. Preventive intervention for cognitive deficits in older adults with hearing impairment is needed because hearing impairment is one of the major risk factors for dementia in older age. In this respect, the present case study demonstrates that VR cognitive training could improve cognitive function, speech-in-noise perception, and subjective hearing handicap in the hearing-impaired elderly.
沉浸式虚拟现实认知训练对老年听力障碍患者的疗效:三例报告
本研究旨在探讨基于沉浸式虚拟现实(VR)的认知训练对老年听力障碍患者的影响。参与者是三名听力受损的老年人。在VR认知训练前后,对老年人主观听力障碍量表的听力测量、神经心理学和结果测量三种评估工具进行了检查。VR认知训练每周进行一次,持续6周,包括五个不同的VR游戏,分为三个特定的认知领域(注意力、记忆和执行功能)。在所有三名参与者的训练过程中,不断观察到VR游戏表现的改善。虚拟现实认知训练后,首先,所有参与者的前向数字广度测试(注意力)、SVLT-E(记忆)的即时回忆和K-CWST(执行功能)的单词阅读和颜色阅读得分均有所提高。K-TMT-E(执行功能)反应时间缩短。第二,在不利听力条件下(信噪比为0 dB和-5 dB),句子识别得分得到提高。第三,反映老年人主观听力障碍的韩国版听力障碍量表(K-HHIE)得分有所下降。由于听力障碍是老年痴呆的主要危险因素之一,因此需要对老年听力障碍患者的认知缺陷进行预防性干预。在这方面,本案例研究表明,VR认知训练可以改善听障老年人的认知功能、噪音中言语感知和主观听力障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Audiology and Speech Research
Audiology and Speech Research Medicine-Otorhinolaryngology
CiteScore
0.70
自引率
0.00%
发文量
29
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