DESIGN AND IMPLEMENTATION OF REAL-TIME PHYSICS SIMULATION ENGINE FOR e-ENTERTAINMENT

IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS
M. Bae, Young J. Kim
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引用次数: 0

Abstract

We present our recent research results regarding the designing and implementation of real-time physics simulation engines, which aim at developing physics-inspired e-entertainment such as computer games, mobile applications, interactive TV and other smart media in Korea. Our real-time physics engine consists of three functional components: rigid body dynamics simulation, deformable body simulation, and data-driven physics simulation. The core simulation techniques to realize these simulation components include real-time collision detection and response, large-scale model simulation, and character model control. In this paper, we highlight these features and demonstrate their performances. We also showcase some of the gaming applications that we have integrated our physics engine into.
电子娱乐实时物理模拟引擎的设计与实现
我们介绍了我们最近关于实时物理模拟引擎的设计和实现的研究成果,旨在开发韩国的物理启发的电子娱乐,如电脑游戏,移动应用程序,互动电视和其他智能媒体。我们的实时物理引擎由三个功能组件组成:刚体动力学仿真、可变形体仿真和数据驱动物理仿真。实现这些仿真组件的核心仿真技术包括实时碰撞检测与响应、大规模模型仿真和人物模型控制。在本文中,我们突出了这些特征并展示了它们的性能。我们还展示了一些整合了物理引擎的游戏应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.50
自引率
16.70%
发文量
0
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