The geometry of synchronization

Ugo Dal Lago, C. Faggian, I. Hasuo, Akira Yoshimizu
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引用次数: 17

Abstract

We graft synchronization onto Girard's Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplicative linear logic with a specific construct modeling synchronization points, and of a multi-token abstract machine model for it. Interestingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.
同步几何
我们将同步嫁接到吉拉德交互几何的最具体形式,即令牌机。这是通过引入SMLL的证明网络来实现的,SMLL是乘法线性逻辑的扩展,具有特定的构造建模同步点,以及它的多令牌抽象机模型。有趣的是,正确性标准确保了减少过程中和底层机器中没有死锁,从而将逻辑和操作属性联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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