Antialiasing complex global illumination effects in path-space

Laurent Belcour, Ling-Qi Yan, R. Ramamoorthi, D. Nowrouzezahrai
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引用次数: 3

Abstract

We present the first method to efficiently predict antialiasing footprints to pre-filter color-, normal-, and displacement-mapped appearance in the context of multi-bounce global illumination. We derive Fourier spectra for radiance and importance functions that allow us to compute spatial-angular filtering footprints at path vertices for both uni- and bi-directional path construction. We then use these footprints to antialias reflectance modulated by high-resolution maps (such as color and normal maps) encountered along a path. In doing so, we also unify the traditional path-space formulation of light transport with our frequency-space interpretation of global illumination pre-filtering. Our method is fully compatible with all existing single bounce pre-filtering appearance models, not restricted by path length, and easy to implement atop existing path-space renderers. We illustrate its effectiveness on several radiometrically complex scenarios where previous approaches either completely fail or require orders of magnitude more time to arrive at similarly high-quality results.
路径空间中复杂全局照明效果的抗混叠
我们提出了第一种有效预测抗混叠足迹的方法,以在多反射全局照明的背景下预过滤颜色、法线和位移映射的外观。我们推导了辐射和重要性函数的傅里叶光谱,使我们能够计算单向和双向路径构建的路径顶点的空间角滤波足迹。然后,我们使用这些足迹来抗混叠反射,这些反射是由路径上遇到的高分辨率地图(如彩色和法线地图)调制的。在此过程中,我们还将传统的光传输路径空间公式与我们对全局照明预滤波的频率空间解释统一起来。我们的方法与所有现有的单跳预过滤外观模型完全兼容,不受路径长度的限制,并且易于在现有的路径空间渲染器上实现。我们说明了它在几种辐射复杂情况下的有效性,在这些情况下,以前的方法要么完全失败,要么需要更多的时间才能达到类似的高质量结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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