Stochastic Substitute Trees for Real-Time Global Illumination

W. Tatzgern, B. Mayr, B. Kerbl, M. Steinberger
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引用次数: 6

Abstract

With the introduction of hardware-supported ray tracing and deep learning for denoising, computer graphics has made a considerable step toward real-time global illumination. In this work, we present an alternative global illumination method: The stochastic substitute tree (SST), a hierarchical structure inspired by lightcuts with light probability distributions as inner nodes. Our approach distributes virtual point lights (VPLs) in every frame and efficiently constructs the SST over those lights by clustering according to Morton codes. Global illumination is approximated by sampling the SST and considers the BRDF at the hit location as well as the SST nodes’ intensities for importance sampling directly from inner nodes of the tree. To remove the introduced Monte Carlo noise, we use a recurrent autoencoder. In combination with temporal filtering, we deliver real-time global illumination for complex scenes with challenging light distributions.
实时全局照明的随机替代树
随着硬件支持的光线追踪和深度学习去噪的引入,计算机图形学已经向实时全局照明迈出了相当大的一步。在这项工作中,我们提出了一种可替代的全局照明方法:随机替代树(SST),这是一种受光切割启发的分层结构,光概率分布作为内部节点。该方法将虚拟点光(vpl)分布在每一帧中,并根据Morton编码通过聚类有效地构建这些光的SST。全局照明是通过采样海表温度来逼近的,并考虑命中位置的BRDF以及直接从树的内部节点进行重要采样的海表温度节点的强度。为了去除引入的蒙特卡洛噪声,我们使用了一个循环自编码器。结合时间滤波,我们为具有挑战性光分布的复杂场景提供实时全局照明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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