Emotion-enabled haptic-based serious game for post stroke rehabilitation

Xiyuan Hou, O. Sourina
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引用次数: 18

Abstract

In this paper, we propose and develop a novel adaptive haptic- based serious game for post stroke rehabilitation. Real-time patients emotions monitoring based on the Electroencephalogram (EEG) is used as an additional game control. A subject-dependent algorithm recognizing negative and positive emotions from EEG is integrated. Force feedback is proposed and implemented in the game. The proposed EEG-enabled haptic-based serious game could help to promote rehabilitation of the patients with motor deficits after stroke. Such games could be used by the patients for post stroke rehabilitation even at home convenience without a nurse presence.
基于情感触觉的中风后康复严肃游戏
本文提出并开发了一种基于自适应触觉的脑卒中后康复游戏。基于脑电图(EEG)的实时患者情绪监测被用作附加的游戏控制。提出了一种基于主体的EEG消极情绪和积极情绪识别算法。力反馈是在游戏中提出和实现的。提出的基于脑电图的触觉严肃游戏有助于促进中风后运动障碍患者的康复。这样的游戏可以让病人在没有护士在场的情况下在家里进行中风后的康复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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