Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance

Martin Kocur, Melanie Kloss, V. Schwind, Christian Wolff, N. Henze
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引用次数: 46

Abstract

Virtual reality (VR) allows users to embody any possible avatar. Previous work found that the appearance of avatars can change our perception and behavior. Such behavioral changes based on stereotypical assessments are known as the Proteus effect. Exergames involve physical activities of players, however, it is currently unknown if behavioral changes caused by an avatar's appearance can affect players' performance in physically engaging tasks. Therefore, we conducted a study with 30 participants to determine the effect of avatars' muscularity on physical performance and perception of effort. We found that participants in muscular avatars had a lower perceived exertion during an isometric force task. Furthermore, male participants embodying a muscular avatar had a higher grip strength. Results suggest that embodying avatars associated with power and strength can decrease the perception of effort and enhance physical performance. We discuss how body ownership, user identification, and gender moderate avatars' effects.
虚拟现实中的肌肉弯曲:虚拟角色的肌肉外观对物理性能的影响
虚拟现实(VR)允许用户化身任何可能的化身。之前的研究发现,虚拟形象的出现可以改变我们的感知和行为。这种基于刻板印象的行为改变被称为普罗透斯效应。游戏涉及玩家的身体活动,然而,目前尚不清楚由角色的外观引起的行为变化是否会影响玩家在身体参与任务中的表现。因此,我们对30名参与者进行了一项研究,以确定虚拟角色的肌肉力量对身体表现和努力感知的影响。我们发现,在等长力任务中,肌肉角色的参与者感知到的用力程度较低。此外,男性参与者的肌肉形象有更高的握力。结果表明,与力量和力量相关的化身可以减少对努力的感知,提高身体表现。我们讨论了身体所有权、用户身份和性别如何调节头像的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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