Cognitive neuroscience

IF 0.8 0 LANGUAGE & LINGUISTICS
Paula Aguadero Ruiz
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引用次数: 0

Abstract

With the objective to demonstrate the real hidden capacities of reading in students with difficulties of learning such as dyslexia with the use of videogames, we have carried out a study with grammar education students. In order to do this, we have revised some literature to present and justify the real case study of an 8-year-old child with reading difficulties. Videogames have been used to show how he has improved his learning. To do this, we have tested his capacities with a standarized reading test (DIP-le) and we have done a follow-up with a videogame called DytectiveU, which is supposed to overcome his dyslexia. We have verified, with he same test, that the more the child plays this game, the better reading capabilities and abilities he develops. Finally, we demonstrate and verify the benefits of using videogames in psycopedagogical diagnosis and psycopedagogical tracing. We expect to increase the use of videogames in psycopedagogical clinics due to their great benefits.
认知神经科学
为了证明有学习困难的学生,比如有阅读障碍的学生,在使用电子游戏的情况下,真正隐藏的阅读能力,我们对语法教育的学生进行了一项研究。为了做到这一点,我们修改了一些文献来展示和证明一个8岁的阅读困难儿童的真实案例研究。视频游戏被用来展示他是如何提高自己的学习能力的。为了做到这一点,我们用标准化阅读测试(DIP-le)测试了他的能力,我们还用一款名为DytectiveU的电子游戏做了后续测试,据说这款游戏可以克服他的阅读障碍。我们通过同样的测试证实,孩子玩这个游戏越多,他的阅读能力和能力就越好。最后,我们展示并验证了在心理诊断和心理追踪中使用电子游戏的好处。由于电子游戏的巨大好处,我们希望在心理诊所增加电子游戏的使用。
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来源期刊
Texto Livre-Linguagem e Tecnologia
Texto Livre-Linguagem e Tecnologia LANGUAGE & LINGUISTICS-
CiteScore
1.10
自引率
16.70%
发文量
32
审稿时长
5 weeks
期刊介绍: Texto Livre: Linguagem e Tecnologia is a quarterly journal, sponsored by the School of Letters of the Federal University of Minas Gerais (Brazil) since 2008. It welcomes submissions of articles, reviews, essays and translations on the relationship between languages and digital media. Its mission is to promote scientific production in the field of language studies, especially analysis of writing and practices for teaching writing through free and open new technologies, and studies on documentation and dissemination of free and open software, providing researchers from Brazil and abroad with the opportunity to share their research and contribute to the debate and scientific progress in the area. Topics of interest to this journal include: intertextuality, usability, computer use in the classroom, free culture, digital inclusion, digital literacy, dissemination of free software and other topics related to language and technology. The journal accepts manuscripts in Portuguese, Spanish, English and French, with no need for a translation into Portuguese. Texto Livre is intended for researchers and for a non-academic audience interested in critical approaches to the related topics addressed by the journal.
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