Improved pre-warping for wide angle, head mounted displays

Daniel Pohl, Gregory S. Johnson, Timo Bolkart
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引用次数: 36

Abstract

High-quality head mounted displays are becoming available in the consumer space. These displays provide an immersive gaming experience by filling the wearer's field of view. To achieve immersion with low cost, a commodity display panel is placed a short distance in front of each eye, and wide-angle optics are used to bring the image into focus. However, these optics introduce spatial and chromatic distortion into the image seen by the viewer. As a result, the images to be displayed must be pre-warped to cancel this distortion. This correction can be performed by warping the image in a post-processing step, by warping the scene geometry before rendering, or by modeling corrective optics in the virtual camera. Here, we examine the image quality and performance of several correction methods. Though image warping with a bilinear filter is common [Antonov et al. 2013], we find that bicubic filtering yields improved image quality with minimal performance impact. We also propose a new method for correcting chromatic distortion by warping the image using distortion meshes, and we propose a method for correcting spatial and chromatic distortion accurately in-camera.
改进了广角头戴式显示器的预翘曲
高质量的头戴式显示器正逐渐进入消费领域。这些显示器通过填充佩戴者的视野,提供身临其境的游戏体验。为了以低成本实现沉浸感,将商品显示面板放置在每只眼睛前方的短距离处,并使用广角光学元件使图像聚焦。然而,这些光学引入空间和色彩畸变到图像的观看者看到。因此,要显示的图像必须预先扭曲以消除这种失真。这种校正可以通过在后期处理步骤中扭曲图像,通过在渲染前扭曲场景几何,或通过在虚拟相机中建模校正光学来执行。在这里,我们研究了几种校正方法的图像质量和性能。虽然双线性滤波器的图像扭曲很常见[Antonov等人,2013],但我们发现双三次滤波在性能影响最小的情况下提高了图像质量。我们还提出了一种利用畸变网格对图像进行扭曲校正色差的新方法,并提出了一种在相机内精确校正空间和色差的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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