“Night On Call”: Evaluating a Serious Game for Knowledge Application in a Transition to Residency Course at a Regional Medical Campus

Margaret Lewis, Courtney W. Brantley, Max Noe, William S Wright
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Abstract

Educators are looking for innovations that disrupt education. Games, as an educational learning tool, force learners to apply knowledge in new ways and use critical thinking skills. The interactivity and competition in games are motivating factors. A group of educators in Charlotte, NC designed an educational game “Night On Call” as the capstone of the Transition to Residency course for 4th year medical students at a branch campus of the University of North Carolina School of Medicine in Charlotte, NC. This game was designed after escape-room style games; it featured ten different challenges, each reflecting cases, patient scenarios, or skills critical for success during the intern year. Fourth year students participated in this game on the last day of their Transition to Residency course. Upon completion of the game, students provided feedback through an anonymous survey and a group debrief session. Overall, the students felt that this serious game was a fun way to end the Transition to Residency course and that educational games help with knowledge retention and application and the challenges reflected tasks they may see in intern year.
“夜间随叫随到”:评估一个严肃的游戏知识应用在过渡到住院医师课程在地区医学院
教育工作者正在寻找颠覆教育的创新。游戏作为一种教育学习工具,迫使学习者以新的方式应用知识并使用批判性思维技能。游戏中的互动性和竞争性是激励因素。北卡罗来纳州夏洛特市的一群教育工作者设计了一款名为“夜间待命”的教育游戏,作为北卡罗来纳州夏洛特市北卡罗来纳大学医学院分校四年级医学生过渡到住院医师课程的高潮。这款游戏是仿照逃生类游戏设计的;它有十个不同的挑战,每个挑战都反映了实习期间成功的关键案例、患者情况或技能。四年级学生在向住院医师过渡课程的最后一天参加了这个游戏。游戏完成后,学生们通过匿名调查和小组汇报提供反馈。总的来说,学生们觉得这个严肃的游戏是结束过渡到住院医师课程的一种有趣的方式,教育游戏有助于知识的保留和应用,这些挑战反映了他们在实习年可能会遇到的任务。
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