“We don’t get to stay the same way we started”: The walking dead, augmented television, and sociological character-building

IF 0.1 3区 文学 0 LITERARY THEORY & CRITICISM
M. Freeman
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Abstract

Abstract The dominant turn towards transmediality across the contemporary media industries has brought a range of emerging digital innovations and new possibilities for telling stories, be it in interactive television experiences, apps, social media, and so on. Despite such rich possibilities, the transmedia phenomenon has also arguably led to a kind of indirect flattening out of how we now understand different media forms, platforms, stories, and even characters. This article will explore the character-building practices that have been employed in augmenting the televisual experience of The walking dead (2010–present) across platforms. It looks at The walking dead: Red machete (2017–2018), a six-part webisode series available on AMC’s website, the AMC Story Sync facility (2012–present), a double-screen application designed to enable audiences to post live comments about the episodes, respond to surveys, and talk to other audiences via a chat platform, and finally AMC’s Talking dead (2011–present), a 30-minute accompanying talk show. I demonstrate how these three examples of what I call augmented television draw on sociological and anthropological notions of communication, modern social life, and environment in ways that present chances for what I call sociological character-building.
“我们不能停留在我们开始的方式”:行尸走肉,增强电视和社会学角色塑造
当代媒体行业向跨媒介性的主导转变带来了一系列新兴的数字创新和讲述故事的新可能性,无论是在互动电视体验、应用程序、社交媒体等方面。尽管存在如此丰富的可能性,但跨媒体现象也可能导致我们现在对不同媒体形式、平台、故事甚至角色的理解出现一种间接的扁平化。本文将探讨在《行尸走肉》(2010年至今)跨平台电视体验中所采用的角色塑造方法。《行尸走肉:红色弯刀》(2017-2018),一部在AMC网站上播出的六集网络剧,AMC故事同步功能(2012年至今),一个双屏应用程序,旨在让观众对剧集发表现场评论,回应调查,并通过聊天平台与其他观众交谈,最后是AMC的《闲话行尸》(2011年至今),一个30分钟的脱口秀。我将展示这三个被我称为“增强电视”的例子是如何利用社会学和人类学关于交流、现代社会生活和环境的概念,为我所谓的社会学性格塑造提供机会的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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