Implementation and Feasibility Analysis of a Javascript-based Gambling Tool Device for Online Decision Making Task under Risk in Psychological and Health Services Research

Sherine Franckenstein, S. Appelbaum, T. Ostermann
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Abstract

: Decision making is one of the most complex tasks in human behavior. In the past, researchers have tried to understand how humans make decisions by designing neuropsychological tests to assess reward related decision making by evaluating the preference for smaller but immediate rewards over larger but delayed rewards or by evaluating the tolerance of risk in favor of a desired reward. The latter are also known as gambling tasks. Today, information technology offers a variety of possibilities to investigate behaviour under risk. After a short introduction on gambling tasks and in particular the game of dice task, this article describes the development and implementation of a JavaScript-based gambling tool for online surveys based on a game of dice task. In a pilot feasibility study with 170 medical students, participants were randomly assigned to a “REAL condition”, based on the probabilities of the chosen bet and a “FAKE condition” where participants lose all the time independently of the chosen bet. We were able to show that the software was well accepted with only 14.7% of drop outs. Moreover, we also found a difference between the FAKE and the REAL group: Participants in the FAKE condition in the mean steadily increased their stake while then control group quite early tended to run a safer strategy. This is also obvious when the overall stake mean is compared: While in the REAL condition the mean stake is 310.89 ± 222.98 €, the FAKE condition has an overall mean of 390.38 ± 296.50 €. In conclusion, this article clearly indicates how a JavaScript based gambling tool can be used for psychological online research.
基于javascript的心理健康服务研究风险下在线决策工具装置的实现与可行性分析
当前位置决策是人类行为中最复杂的任务之一。在过去,研究人员试图通过设计神经心理学测试来评估与奖励相关的决策,通过评估对较小但即时的奖励的偏好,而不是较大但延迟的奖励,或者通过评估风险的容忍度来支持期望的奖励,来了解人类是如何做出决定的。后者也被称为赌博任务。今天,信息技术为调查风险行为提供了多种可能性。在简要介绍了赌博任务,特别是骰子游戏任务之后,本文描述了基于骰子游戏任务的基于javascript的在线调查赌博工具的开发和实现。在一项有170名医学生参与的试点可行性研究中,参与者根据所选赌注的概率被随机分配到“真实情况”和“假情况”,在这种情况下,参与者总是输掉与所选赌注无关的任何赌注。我们能够证明该软件被很好地接受,只有14.7%的辍学率。此外,我们还发现了FAKE组和REAL组之间的差异:FAKE组的参与者平均稳定地增加了他们的赌注,而对照组很早就倾向于采取更安全的策略。当比较总赌注平均值时,这一点也很明显:在REAL条件下,平均赌注为310.89±222.98欧元,而FAKE条件下的总平均值为390.38±296.50欧元。综上所述,本文清楚地指出了基于JavaScript的赌博工具如何用于心理在线研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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