Gamifying Green Consumerism Websites: Can Gamification Mitigate Moral Licensing and Ideological Resistance to Green Behaviors?

Q4 Computer Science
Lewen Wei, J. Myrick
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引用次数: 0

Abstract

Green consumerism is a growing trend that may contribute to a more sustainable society. However, lack of motivation to pursue a green lifestyle might subject consumers to well-documented moral licensing effects. Moreover, individuals with conservative ideological leanings are also less predisposed to take environmentally friendly actions, suggesting that sustainability communication strategies may need to differ by user ideology. The present study tested gamification techniques as a way to boost green motivations for consumers with varying political ideologies. Through an online experiment (N = 531), we reported null findings with respect to the effects of gamification techniques and political ideology on consumers’ behavioral intentions. Implications and directions for future work on sustainability communication are discussed.
游戏化绿色消费主义网站:游戏化能减轻道德许可和意识形态对绿色行为的抵制吗?
绿色消费主义是一种日益增长的趋势,可能有助于建立一个更可持续的社会。然而,缺乏追求绿色生活方式的动力可能会使消费者受到有据可查的道德许可效应的影响。此外,具有保守意识形态倾向的个人也不太倾向于采取环境友好行动,这表明可持续性传播策略可能需要根据用户的意识形态而有所不同。目前的研究测试了游戏化技术作为促进不同政治意识形态的消费者的绿色动机的一种方式。通过一项在线实验(N = 531),我们报告了关于游戏化技术和政治意识形态对消费者行为意图的影响的无效发现。讨论了未来可持续传播工作的意义和方向。
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
95
期刊介绍: IJICT is a refereed journal in the field of information and communication technology (ICT), providing an international forum for professionals, engineers and researchers. IJICT reports the new paradigms in this emerging field of technology and envisions the future developments in the frontier areas. The journal addresses issues for the vertical and horizontal applications in this area. Topics covered include: -Information theory/coding- Information/IT/network security, standards, applications- Internet/web based systems/products- Data mining/warehousing- Network planning, design, administration- Sensor/ad hoc networks- Human-computer intelligent interaction, AI- Computational linguistics, digital speech- Distributed/cooperative media- Interactive communication media/content- Social interaction, mobile communications- Signal representation/processing, image processing- Virtual reality, cyber law, e-governance- Microprocessor interfacing, hardware design- Control of industrial processes, ERP/CRM/SCM
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