Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction

A. Antoine, Sylvain Malacria, Géry Casiez
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引用次数: 10

Abstract

End-to-end latency corresponds to the temporal difference between a user input and the corresponding output from a system. It has been shown to degrade user performance in both direct and indirect interaction. If it can be reduced to some extend, latency can also be compensated through software compensation by trying to predict the future position of the cursor based on previous positions, velocities and accelerations. In this paper, we propose a hybrid hardware and software prediction technique specifically designed for partially compensating end-to-end latency in indirect pointing. We combine a computer mouse with a high frequency accelerometer to predict the future location of the pointer using Euler based equations. Our prediction method results in more accurate prediction than previously introduced prediction algorithms for direct touch. A controlled experiment also revealed that it can improve target acquisition time in pointing tasks.
利用高频加速度计和鼠标补偿间接交互中的端到端延迟
端到端延迟对应于用户输入和系统相应输出之间的时间差异。它已经被证明会在直接和间接的交互中降低用户的性能。如果可以在一定程度上减少延迟,还可以通过软件补偿,尝试根据先前的位置、速度和加速度来预测光标的未来位置,从而补偿延迟。在本文中,我们提出了一种硬件和软件混合预测技术,专门用于部分补偿间接指向中的端到端延迟。我们将电脑鼠标与高频加速度计结合起来,使用基于欧拉方程的方法来预测指针的未来位置。我们的预测方法比以前介绍的直接触摸预测算法的预测结果更准确。实验结果表明,该方法能有效地提高定向任务的目标捕获时间。
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