The Zircus Concept Sketch for a Learning Environment and Online Community

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
C. Strohecker
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引用次数: 6

Abstract

This paper describes premises of a video, Zircus, presenting a design for a virtual environment. The video is a basis for discussion—a sketch, rather than a specification, of a virtual playspace and interactions that can happen there. The playspace is conceived as a learning environment in which constructive activities can focus thinking on certain sets of ideas. Conversations within the multiuser environment can also be conducive to learning, as well as to developing an online community. These actions and conversations would depend on a future system combining technologies in networked graphics, speech, AI, various input devices, and high-level software for constructing animations and audio/video sequences. Taking the ideas in Zircus from sketch to implementation will require contributions from researchers in a range of disciplines, including architectural design, film media, learning theory, and computer science.
学习环境和在线社区的Zircus概念草图
本文介绍了视频Zircus的前提,提出了一个虚拟环境的设计。视频是讨论的基础,是虚拟游戏空间和可能发生的互动的草图,而不是规范。游戏空间被认为是一个学习环境,在这个环境中,建设性的活动可以集中思考某些想法。多用户环境中的对话也有助于学习,以及发展在线社区。这些动作和对话将取决于未来的系统,该系统结合了网络图形、语音、人工智能、各种输入设备以及用于构建动画和音频/视频序列的高级软件等技术。将Zircus中的想法从草图到实现,需要来自各个学科的研究人员的贡献,包括建筑设计、电影媒体、学习理论和计算机科学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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