Hyperproduction: a social theory of deep generative models

IF 1.4 Q2 SOCIOLOGY
Fabian Ferrari, F. McKelvey
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引用次数: 2

Abstract

ABSTRACT Platformized cultural production is in flux. Artificial intelligence is often seen as a key driving force of this shift. This article examines the proliferation of AI-generated media to introduce a new concept to theorize cultural production: hyperproduction. This notion designates the penetration of cultural life with deep generative models. Juxtaposing two empirical use cases–autonomous vehicles and virtual influencers—the article problematises the convergence of simulation and reality through the lens of video game engines. Although those case studies seem to be at odds with each other, they illustrate the mechanisms of new profit models built on rent extraction. Consequently, far from ushering a Matrix-style simulation that cannot be theorized, hyperproduction remains not only grounded in, but also bounded by, reality: the reality of rentier capitalism.
超级生产:深层生成模型的社会理论
平台化的文化生产正处于不断变化之中。人工智能通常被视为这一转变的关键驱动力。本文探讨了人工智能生成媒体的扩散,并引入了一个新的概念来理论化文化生产:超级生产。这一概念标志着文化生活的渗透,具有深刻的生成模式。并置两个经验用例——自动驾驶汽车和虚拟影响者——文章通过视频游戏引擎的镜头提出了模拟和现实的融合问题。尽管这些案例研究似乎彼此不一致,但它们说明了建立在租金提取基础上的新盈利模式的机制。因此,超级生产并没有带来一个无法理论化的《黑客帝国》式的模拟,它不仅植根于现实,而且受到现实的限制:食利者资本主义的现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.80
自引率
0.00%
发文量
18
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