Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory

Andrew J. Collins, Sheida Etemadidavan
{"title":"Interactive Agent-Based Simulation for Experimentation: A Case Study with Cooperative Game Theory","authors":"Andrew J. Collins, Sheida Etemadidavan","doi":"10.3390/modelling2040023","DOIUrl":null,"url":null,"abstract":"Incorporating human behavior is a current challenge for agent-based modeling and simulation (ABMS). Human behavior includes many different aspects depending on the scenario considered. The scenario context of this paper is strategic coalition formation, which is traditionally modeled using cooperative game theory, but we use ABMS instead; as such, it needs to be validated. One approach to validation is to compare the recorded behavior of humans to what was observed in our simulation. We suggest that using an interactive simulation is a good approach to collecting the necessary human behavior data because the humans would be playing in precisely the same context as the computerized agents. However, such a validation approach may be suspectable to extraneous effects. In this paper, we conducted a correlation research experiment that included an investigation into whether game theory experience, an extraneous variable, affects human behavior in our interactive simulation; our results indicate that it did not make a significant difference. However, in only 42 percent of the trials did the human participants’ behavior result in an outcome predicted by the underlying theory used in our model, i.e., cooperative game theory. This paper also provides a detailed case study for creating an interactive simulation for experimentation.","PeriodicalId":89310,"journal":{"name":"WIT transactions on modelling and simulation","volume":"62 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"WIT transactions on modelling and simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/modelling2040023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

Incorporating human behavior is a current challenge for agent-based modeling and simulation (ABMS). Human behavior includes many different aspects depending on the scenario considered. The scenario context of this paper is strategic coalition formation, which is traditionally modeled using cooperative game theory, but we use ABMS instead; as such, it needs to be validated. One approach to validation is to compare the recorded behavior of humans to what was observed in our simulation. We suggest that using an interactive simulation is a good approach to collecting the necessary human behavior data because the humans would be playing in precisely the same context as the computerized agents. However, such a validation approach may be suspectable to extraneous effects. In this paper, we conducted a correlation research experiment that included an investigation into whether game theory experience, an extraneous variable, affects human behavior in our interactive simulation; our results indicate that it did not make a significant difference. However, in only 42 percent of the trials did the human participants’ behavior result in an outcome predicted by the underlying theory used in our model, i.e., cooperative game theory. This paper also provides a detailed case study for creating an interactive simulation for experimentation.
基于交互主体的实验模拟:合作博弈论的案例研究
结合人类行为是当前基于智能体的建模与仿真(ABMS)面临的挑战。根据所考虑的场景,人类行为包括许多不同的方面。本文的情景背景是战略联盟的形成,传统上是用合作博弈论来建模的,但我们使用了ABMS来代替;因此,它需要被验证。验证的一种方法是将人类记录的行为与我们在模拟中观察到的行为进行比较。我们建议使用交互式模拟是收集必要的人类行为数据的好方法,因为人类将在与计算机代理完全相同的环境中玩耍。然而,这种验证方法可能会受到外来影响的影响。在本文中,我们进行了一项相关研究实验,其中包括调查博弈论经验(一个无关变量)是否会影响交互模拟中的人类行为;我们的结果表明,这并没有产生显著的差异。然而,在只有42%的试验中,人类参与者的行为导致了我们模型中使用的基础理论所预测的结果,即合作博弈论。本文还提供了创建交互式实验模拟的详细案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信