Exploring the Effects of Game-based Learning

Anowar Hussain Mondal, R. Maity
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引用次数: 2

Abstract

Abstract :Advancements in technologies are helping the education system to improve and explore a new dimension of learning. Learning beyond class hours is an important issue. Traditional textbooks and learning materials (online as well as offline) may help to overcome this challenge for theory-based papers. On contrary, experimenting in a lab beyond the class hour is challenging, more specifically in schools. The effect of the COVID pandemic also forced the researchers to explore new ways of learning, particularly in lab work. In this work, an interactive virtual Lab was developed for school students. They can virtually perform Ohm's Law experiments using a mobile phone or computer. The proposed lab was designed using Unity Engine with C#. In order to check the acceptance of the proposed applications, we conducted a usability evaluation. It was observed that students learned more effectively using our proposed application. Keywords : Simulation, 3D Model, Virtual Reality, Usability Testing.
探索基于游戏的学习效果
摘要:技术的进步正在帮助教育系统改进和探索学习的新维度。课外学习是一个重要的问题。传统的教科书和学习材料(在线和离线)可能有助于克服基于理论的论文的这一挑战。相反,课外时间在实验室做实验是很有挑战性的,尤其是在学校里。COVID大流行的影响也迫使研究人员探索新的学习方式,特别是在实验室工作中。在这项工作中,为在校学生开发了一个交互式虚拟实验室。他们可以用手机或电脑进行欧姆定律实验。该实验室是使用Unity引擎和c#设计的。为了检查拟议应用程序的接受程度,我们进行了可用性评估。我们观察到,使用我们提出的应用程序,学生学习更有效。关键词:仿真,3D模型,虚拟现实,可用性测试
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.20
自引率
0.00%
发文量
122
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