A lightweight, procedural, vector watercolor painting engine

S. DiVerdi, A. Krishnaswamy, R. Mech, Daichi Ito
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引用次数: 16

Abstract

Existing natural media painting simulations have produced high quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware such as laptops or even slates. We present a procedural algorithm for generating watercolor-like dynamic paint behaviors in a lightweight manner. Our goal is not to exactly duplicate watercolor painting, but to create a range of dynamic behaviors that allow users to achieve a similar style of process and result, while at the same time having a unique character of its own. Our stroke representation is vector-based, allowing for rendering at arbitrary resolutions, and our procedural pigment advection algorithm is fast enough to support painting on slate devices. We demonstrate our technique in a commercially available slate application used by professional artists.
一个轻量级的,程序性的,矢量水彩画引擎
现有的自然介质绘画模拟已经产生了高质量的结果,但需要强大的计算硬件,并且受到屏幕分辨率的限制。数字艺术家希望能够使用类似水彩画的绘画工具,但在打印分辨率和低端硬件,如笔记本电脑甚至平板电脑上。我们提出了一种程序算法,以一种轻量级的方式生成类似水彩的动态绘画行为。我们的目标不是完全复制水彩画,而是创造一系列动态行为,让用户实现类似风格的过程和结果,同时具有自己的独特特征。我们的笔画表示是基于矢量的,允许在任意分辨率下渲染,我们的程序色素平流算法足够快,可以支持在石板设备上绘画。我们展示了我们的技术在商业上可用的石板应用程序,由专业艺术家使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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