The Effectiveness of Media Games Books and Big Books on the Learning Outcomes of Indonesia Language for Elementary School Students

Miftahur Rohmah, Muhamad Taufik Hidayat
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引用次数: 0

Abstract

Currently, there are still many students who have difficulty in understanding a reading, it is necessary to have tools, namely learning media. Learning media is one of the inseparable learning tools that must be able to be selected and used by teachers in the process of learning activities. The purpose of this study is to analyse the effectiveness between Games Book media and Big Book media in improving the learning outcomes of third grade students in Indonesian lessons. This type of research is comparative to a pseudo-experimental approach. The subjects in this study were third grade students of elementary school consist of 36 students. The data collection method uses tests to assess and measure student learning outcomes. The test for data analysis related to validity of the questions uses Product Moment Correlation, while the reliability test uses Cronbach's Alpha method. Normality test using Liliefors method, homogeneity test using F test, while hypothesis test using Independent Sample T-Test. In this study, it is shown that media games books and big books can improve the learning outcomes of third grade students of elementary school in Indonesian lessons. Meanwhile, media games books are more effective in improving student learning outcomes than big book media.
媒体游戏书与大书对小学生印尼语学习效果之影响
目前,仍然有很多学生在阅读中存在理解困难,这就需要有工具,即学习媒体。学习媒体是教师在学习活动过程中必须能够选择和使用的不可分割的学习工具之一。本研究的目的是分析游戏书媒体和大书媒体在提高三年级学生印尼语课程学习成果方面的有效性。这种类型的研究与伪实验方法相比较。本研究以小学三年级学生为研究对象,共36名学生。数据收集方法使用测试来评估和衡量学生的学习成果。与问题效度相关的数据分析检验采用积矩相关法,信度检验采用Cronbach’s Alpha法。正态性检验采用Liliefors方法,齐性检验采用F检验,假设检验采用独立样本t检验。本研究表明,媒体游戏书和大书可以提高小学三年级学生在印尼语课上的学习成果。与此同时,媒体游戏书籍在提高学生学习成果方面比大型书籍媒体更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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