Modelling Key Performance Indicators in a Gamified Waste Management Tool

G. Pappas, I. Papamichael, A. Zorpas, J. Siegel, Jacob Rutkowski, K. Politopoulos
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引用次数: 26

Abstract

Broader understanding of waste management has the potential to bring about broad societal change impacting the climate crisis and public health. We present existing waste management tools and commercially-available games involving waste management, highlighting the strengths and opportunities left unaddressed by these tools in educational contexts and planning use cases. A survey motivates the need for enhanced interactive tools providing clear feedback through quick-visibility performance indicators. After identifying an opportunity to build upon highly-detailed multi-criteria simulation tools, we explore the need for easy-to-read performance metrics that will bring to the field of waste management easily identifiable and measurable key performance indicators (KPIs) that vary alongside factors affecting waste management policies. Such metrics are introduced and detailed as part of a unified waste management model. We then develop a representative gamified educational tool based upon this model to be used by students, decision makers planning real-world policies, and the public. This simulator is built upon the Unity Game Engine and emulates waste management techniques and resulting KPIs within the context of a virtual city.
在游戏化废物管理工具中建立关键绩效指标模型
对废物管理的更广泛理解有可能带来影响气候危机和公共健康的广泛社会变革。我们展示了现有的废物管理工具和涉及废物管理的商业游戏,突出了这些工具在教育背景和规划用例中未解决的优势和机会。调查激发了对增强交互式工具的需求,通过快速可见的性能指标提供明确的反馈。在确定了建立高度详细的多标准模拟工具的机会之后,我们探索了易于阅读的绩效指标的需求,这些指标将为废物管理领域带来易于识别和可测量的关键绩效指标(kpi),这些指标随影响废物管理政策的因素而变化。这些指标作为统一废物管理模型的一部分被介绍和详细说明。然后,我们基于这个模型开发了一个具有代表性的游戏化教育工具,供学生、制定现实世界政策的决策者和公众使用。该模拟器建立在Unity游戏引擎上,并在虚拟城市的背景下模拟废物管理技术和由此产生的kpi。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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