A Legendre orthogonal moment based 3D edge operator

Hui Zhang, H. Shu, L. Luo, J. Dillenseger
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引用次数: 4

Abstract

This paper presents a new 3D edge operator based on Legendre orthogonal moments. This operator can be used to extract the edge of 3D object in any window size, with more accurate surface orientation and more precise surface location. It also has full geometry meaning. Process of calculation is considered in the moment based method. We can greatly speed up the computation by calculating out the masks in advance. We integrate this operator into our rendering of medical image data based on ray casting algorithm. Experimental results show that it is an effective 3D edge operator that is more accurate in position and orientation.
基于Legendre正交矩的三维边缘算子
提出了一种新的基于勒让德正交矩的三维边缘算子。该算子可以在任意窗口大小下提取三维物体的边缘,具有更精确的表面方向和更精确的表面定位。它也有完整的几何意义。基于矩量的方法考虑了计算过程。我们可以通过提前计算出掩码来大大加快计算速度。我们将该算子整合到基于光线投射算法的医学图像数据渲染中。实验结果表明,它是一种有效的三维边缘算子,在位置和方向上都具有较高的精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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