*Cages:: A multilevel, multi-cage-based system for mesh deformation

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引用次数: 8

Abstract

Cage-based deformation has been one of the main approaches for mesh deformation in recent years, with a lot of interesting and active research. The main advantages of cage-based deformation techniques are their simplicity, relative flexibility, and speed. However, to date there has been no widely accepted solution that provides both user control at different levels of detail and high-quality deformations. We present *Cages (star-cages), a significant step forward with respect to traditional single-cage coordinate systems, and which allows the usage of multiple cages enclosing the model for easier manipulation while still preserving the smoothness of the mesh in the transitions between them. The proposed deformation scheme is extremely flexible and versatile, allowing the usage of heterogeneous sets of coordinates and different levels of deformation, ranging from a whole-model deformation to a very localized one. This locality allows faster evaluation and a reduced memory footprint, and as a result outperforms single-cage approaches in flexibility, speed, and memory requirements for complex editing operations.
*网箱:一个多层次,多网箱为基础的系统网格变形
基于笼型的网格变形是近年来网格变形的主要方法之一,有许多有趣和活跃的研究。笼型变形技术的主要优点是简单、相对灵活和速度快。然而,到目前为止,还没有广泛接受的解决方案,提供用户控制在不同层次的细节和高质量的变形。我们提出了*笼(星笼),这是传统单笼坐标系统的重要进步,它允许使用多个笼来封闭模型,以便于操作,同时在它们之间的过渡中仍然保持网格的平滑性。所提出的变形方案非常灵活和通用,允许使用异构的坐标集和不同程度的变形,范围从整个模型变形到非常局部的变形。这种局部性允许更快的计算和更少的内存占用,因此在复杂编辑操作的灵活性、速度和内存需求方面优于单笼方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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