"There's Power in that Y": How Gaymers Manage Imbricated Stigma through an Equipollent Identity

IF 0.5 Q3 SOCIAL ISSUES
Kyle Bikowski
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引用次数: 0

Abstract

abstract:Portmanteau identities, such as "Gaymer" (gay-gamer), can shed light on the important social work that identity labels do for those who choose to adopt them. In this article, I analyze how "Gaymer" is not just a convenient portmanteau, but an identity used to manage stigma and advance inclusivity for people inhabiting identities often viewed as mutually exclusive. I demonstrate this with data gathered through actual world ethnographic research with Gaymers at a monthly meetup in Houston, Texas, and virtual world ethnographic research with two Facebook Groups. I found that Gaymers are often excluded from both the gaming community and the mainstream gay community, however, rather than try to minimize contradictions in their identity, they seek to create contradictions by gaming in gay bars, performing in drag shows as video game characters, and advocating for more inclusivity at gaming conventions, among other tactics. My results show a critical need to move beyond an examination that multiple stigmas exist, toward a study of how they interact. I build upon Russian linguist Nikolai Trubetzkoy's concepts of privative and equipollent markedness to show how the interaction between "gay" and "gamer" has resulted in the creation and performance of a "Gaymer" identity, what I call an equipollent identity. Recognizing the existence of equipollent identities, like Gaymer, invites consideration of the potentially positive and productive ways that stigmatized individuals manage stigma and build community.
“Y中有力量”:游戏玩家如何通过等同身份处理复杂的污名
像“Gaymer”(同性恋游戏玩家)这样的混成词身份可以揭示身份标签对那些选择接受这些标签的人所做的重要社会工作。在这篇文章中,我分析了“Gaymer”不仅仅是一个方便的合成词,而是一个用来管理污名和促进被认为是相互排斥的身份的人的包容性的身份。我通过在德克萨斯州休斯顿的月度聚会上与Gaymers一起进行的实际世界人种学研究以及在两个Facebook群组中进行的虚拟世界人种学研究收集的数据来证明这一点。我发现,同性恋者经常被排除在游戏社区和主流同性恋社区之外,然而,他们不是试图将自己身份中的矛盾最小化,而是试图通过在同性恋酒吧玩游戏、在电子游戏角色的变装表演中表演、在游戏大会上倡导更具包容性等策略来制造矛盾。我的研究结果表明,我们迫切需要超越对多重污名存在的考察,转而研究它们是如何相互作用的。我以俄罗斯语言学家Nikolai Trubetzkoy的“剥夺性标记”和“等同标记”概念为基础,展示了“同性恋”和“游戏玩家”之间的互动如何导致“同性恋者”身份的创造和表现,我称之为“等同身份”。认识到像Gaymer这样的对等身份的存在,会让人考虑到被污名化的个人管理污名和建立社区的潜在积极和富有成效的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
0.40
自引率
0.00%
发文量
17
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