Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization

Nithesh Javvaji, C. Harteveld, M. S. El-Nasr
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引用次数: 8

Abstract

Digital games are often created with large virtual worlds and a high number of degrees of freedom for players. For analyzing patterns of play, it is imperative to consider all features affecting the gameplay, which leads to an explosion in data space. To address this problem, we propose an approach for knowledge-based data abstraction -- inspired by applications in medicine -- that uses interactive visualizations based on game telemetry data to study player patterns. The approach involves iterative knowledge-based abstraction of elements of player action sequences to condense the data space to a level interpretable by game designers and user researchers. We developed this approach as part of developing a puzzle game using an existing interactive visualization tool, and demonstrate its value for understanding this game's player patterns. Based on the lessons learned from this study, we present a general set of guidelines for knowledge-based data abstraction for other game genres and interactive visualization systems.
通过结合基于知识的数据抽象和交互式可视化来理解玩家模式
数字游戏通常为玩家提供大型虚拟世界和高度自由度。为了分析游戏模式,我们必须考虑所有影响游戏玩法的功能,这将导致数据空间的爆炸。为了解决这个问题,我们提出了一种基于知识的数据抽象方法——受到医学应用的启发——使用基于游戏遥测数据的交互式可视化来研究玩家模式。该方法涉及对玩家动作序列元素的基于知识的迭代抽象,将数据空间压缩为游戏设计师和用户研究人员可解释的水平。我们将此方法作为使用现有交互式可视化工具开发益智游戏的一部分,并展示其对理解游戏玩家模式的价值。基于从这项研究中获得的经验教训,我们提出了一套适用于其他游戏类型和交互式可视化系统的基于知识的数据抽象指南。
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