EUROPEAN GREEN DEAL AND THE NEW POLICY GOALS IN TRANSPORT AND MOBILITY - HOW GAMIFICATION CAN INFLUENCE PRO-ENVIRONMENTAL BEHAVIOUR FOR CUTTING CARBON EMISSIONS IN THE EU

Pub Date : 2020-12-31 DOI:10.25019/EUROPOLITY.2020.14.2.4
Miruna Butnaru-Troncotă, Snspa
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引用次数: 3

Abstract

Road traffic is one of the major sources of many of the worst pollutants, including carbon dioxide (CO2), carbon monoxide, carcinogenic particles and noise. The past decades have seen a dramatic rise in these harmful effects on human health, that proved to cause at the same time massive damage to the natural and built environment. In response to this aggravating situation, the new European Commission’s President Ursula von der Leyen placed as the centrepiece of her political mandate ‘the European Green Deal’, a comprehensive climate and nature package of measures to make Europe climate neutral by 2050. To reach this very ambitious goal, there is a need for very creative and efficient policy solutions. And this is the scope of the current study. As the sustainability concerns become vital for policy planning, the paper advocates for the need of all EU’s main stakeholders to realise the potential of ‘green gamification’ to help EU member states reach these ambitious policy goals, particularly in the field of transport and mobility - which are of crucial importance for overall CO2 reduction. Placed at the intersection of technology innovation and the need to find more efficient ways to protect the environment, ‘green gamification’ is an emerging concept that refers to the usage of game mechanics when it comes to engaging people, with the purpose to change their behaviour on sustainability issues. In short, it aims to motivate a sustainable behaviour within companies, institutions and citizens, with the use of interactive games, in order to fight against pollution and climate change. Applied to the field of transport and mobility, green gamification implies using strategies to cut carbon emissions especially by convincing people to reduce the use of private cars. But how can we better incentivise citizens’ behaviour for cutting carbon emissions and achieve the new EU transport and mobility policy goals for 2050? To tackle this relevant question the article aims to assess the potential of ‘green gamification’ to help EU member states reach these ambitious policy goals.
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欧洲绿色协议和交通和机动性的新政策目标——游戏化如何影响欧盟减少碳排放的亲环境行为
道路交通是许多最严重污染物的主要来源之一,包括二氧化碳、一氧化碳、致癌颗粒和噪音。过去几十年来,这些对人类健康的有害影响急剧增加,同时对自然环境和建筑环境造成巨大破坏。为了应对这一日益恶化的形势,新任欧盟委员会主席乌苏拉·冯德莱恩将“欧洲绿色协议”作为其政治任务的核心,这是一项全面的气候和自然一揽子措施,旨在到2050年使欧洲实现气候中和。为了实现这一雄心勃勃的目标,需要非常有创意和有效的政策解决方案。这是当前研究的范围。随着可持续性问题对政策规划变得至关重要,本文主张欧盟所有主要利益相关者都需要认识到“绿色游戏化”的潜力,以帮助欧盟成员国实现这些雄心勃勃的政策目标,特别是在运输和移动领域——这对总体二氧化碳减排至关重要。“绿色游戏化”是一个新兴的概念,涉及到技术创新和寻找更有效的方式来保护环境的需求,指的是在涉及到吸引人们时使用游戏机制,目的是改变他们在可持续性问题上的行为。简而言之,它旨在通过使用互动游戏来激励公司,机构和公民的可持续行为,以对抗污染和气候变化。绿色游戏化应用于交通和移动领域,意味着使用策略来减少碳排放,特别是通过说服人们减少使用私家车。但我们如何才能更好地激励公民减少碳排放的行为,并实现欧盟2050年新的交通和出行政策目标?为了解决这个相关问题,本文旨在评估“绿色游戏化”的潜力,以帮助欧盟成员国实现这些雄心勃勃的政策目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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