A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress

Stefan Liszio, Oliver Basu, M. Masuch
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引用次数: 11

Abstract

The feeling of lying in the restricted bore of an MRI scanner, surrounded by loud noises and not allowed to move, is a psychological burden for patients. Children especially have problems to lie still during the examination and sometimes exhibit intense fear reactions. Therefore, children are frequently sedated before the examination. We introduce the concept and implementation of a virtual reality (VR) game as a medication-free alternative for children, aiming to reduce anxiety, stress, and boredom during MRI examinations. Playing or just watching an animated space story in VR provides distraction and relaxation to the patients. We pursued a child-centered, participatory design process and derived design requirements from the results of two workshops with children in a hospital school (N = 15) and a primary school (N = 14), as well as a focus group test with a prototype. We propose VR games as a solution to enhance the well-being of children during medical interventions and show a way to approach a user-centered and targeted game design.
核磁共振扫描仪内的宇宙:一个为儿童减少焦虑和压力的虚拟现实游戏
躺在核磁共振扫描仪受限的孔里,周围是巨大的噪音,不允许移动,这种感觉对病人来说是一种心理负担。孩子们在考试时尤其难以保持静止,有时还会表现出强烈的恐惧反应。因此,孩子们经常在考试前服用镇静剂。我们介绍了虚拟现实(VR)游戏的概念和实现,作为儿童的无药物替代方案,旨在减少MRI检查期间的焦虑,压力和无聊。在VR中播放或观看动画空间故事可以让患者分心和放松。我们追求以儿童为中心的参与式设计过程,并从医院学校(N = 15)和小学(N = 14)的两次儿童研讨会的结果中得出设计要求,以及带有原型的焦点小组测试。我们提出VR游戏作为一种解决方案,以提高儿童在医疗干预期间的福祉,并展示了一种以用户为中心和有针对性的游戏设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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