{"title":"Video Game Personalization via Social Media Participation","authors":"J. Konert, S. Göbel, R. Steinmetz","doi":"10.1007/978-3-319-05972-3_5","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":93814,"journal":{"name":"SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings. IEEE International Conference on Serious Games and Applications for Health","volume":"1 1","pages":"35-46"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings. IEEE International Conference on Serious Games and Applications for Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-05972-3_5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}