Design and implementation of network puzzles

W. Feng, E. Kaiser, Wu-chi Feng, A. Luu
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引用次数: 109

Abstract

Client puzzles have been proposed in a number of protocols as a mechanism for mitigating the effects of distributed denial of service (DDoS) attacks. In order to provide protection against simultaneous attacks across a wide range of applications and protocols, however, such puzzles must be placed at a layer common to all of them; the network layer. Placing puzzles at the IP layer fundamentally changes the service paradigm of the Internet, allowing any device within the network to push load back onto those it is servicing. An advantage of network layer puzzles over previous puzzle mechanisms is that they can be applied to all traffic from malicious clients, making it possible to defend against arbitrary attacks as well as making previously voluntary mechanisms mandatory. In this paper, we outline goals which must be met for puzzles to be deployed effectively at the network layer. We then describe the design, implementation, and evaluation of a system that meets these goals by supporting efficient, fine-grained control of puzzles at the network layer. In particular, we describe modifications to existing puzzle protocols that allow them to work at the network layer, a hint-based hash-reversal puzzle that allows for the generation and verification of fine-grained puzzles at line speed in the fast path of high-speed routers, and an iptables implementation that supports transparent deployment at arbitrary locations in the network.
网络拼图的设计与实现
客户端谜题已经在许多协议中提出,作为一种减轻分布式拒绝服务(DDoS)攻击影响的机制。然而,为了提供针对跨广泛应用程序和协议的同时攻击的保护,这些谜题必须放置在所有这些应用程序和协议共同的层上;网络层。在IP层放置谜题从根本上改变了Internet的服务范式,允许网络中的任何设备将负载推回到它所服务的设备上。与以前的谜题机制相比,网络层谜题的一个优点是,它们可以应用于来自恶意客户端的所有流量,从而可以防御任意攻击,并使以前的自愿机制成为强制性的。在本文中,我们概述了谜题在网络层有效部署必须满足的目标。然后,我们描述了一个系统的设计、实现和评估,该系统通过在网络层支持对谜题的有效、细粒度控制来满足这些目标。特别是,我们描述了对现有谜题协议的修改,允许它们在网络层工作,基于提示的哈希反转谜题,允许在高速路由器的快速路径中以线速生成和验证细粒度谜题,以及支持在网络中任意位置透明部署的iptables实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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