Development of Student Performance Assessment Applications using Website-based Gamification Concept

Raudhatusholihat Amalia, R. Wahdiniwaty
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Abstract

Violations that continue to increase, as if unconsciously, can affect the teacher's assessment of students. To overcome this issue, an application for student performance assessment was developed using the concept of web-based gamification to reduce the frequency of violations. The purpose of this study is to improve the quality of students by encouraging them to adhere to school rules and rewarding those who comply. The research employs the concept of gamification and a daily assessment method, whereby assessments are carried out every day and calculated monthly. This method involves communication, planning, modeling, and construction, culminating in deployment. The results show that the web-based assessment application, utilizing gamification methods, can effectively improve student behavior in a more positive direction. Additionally, testing of the black box functionality revealed successful results, demonstrating that the application is reliable and feasible for use. Overall, the application motivates students to improve their discipline in order to achieve good results
利用基于网站的游戏化概念开发学生成绩评估应用程序
违规行为不断增加,似乎在不知不觉中,可以影响教师对学生的评估。为了解决这个问题,我们利用基于网络的游戏化概念开发了一个学生成绩评估应用程序,以减少违规的频率。这项研究的目的是通过鼓励学生遵守校规并奖励那些遵守校规的学生来提高学生的素质。本研究采用游戏化的概念和每日评估方法,即每天进行评估,每月计算一次。该方法包括沟通、计划、建模和构建,最终以部署结束。结果表明,利用游戏化方法的基于web的评估应用程序可以有效地向更积极的方向改善学生的行为。此外,对黑盒功能的测试显示了成功的结果,证明了应用程序是可靠和可行的。总的来说,申请激励学生提高他们的纪律,以取得好成绩
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