Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives

Alessandro Canossa
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引用次数: 10

Abstract

Understanding how personality, motives, values, goals and belief systems affect the behavior of players is crucial for designers of digital games. Whether the goal is pure entertainment, education or behavior change, knowing what makes different people tick means understanding the reasons for their behavior. This understanding allows the creation of more efficient content since it means acknowledging the individual differences that define every human being. A deeper understanding of players' personality from play behavior is very relevant also for adaptive systems aimed at increasing level of immersion. Indeed, knowing more about players' personality could help design systems more responsive to players' desires and goals increasing the potential benefits of serious application of digital games. The behavior of Minecraft players is analyzed through the lens of User-Initiated Events (UIE) logged by the game system and related to the 16 basic desires enunciated by Reiss in his analysis of motivation.
给我一个挖掘的理由:《我的世界》中的玩家行为与生活动机之间的定性联系
了解个性、动机、价值观、目标和信念系统如何影响玩家的行为对数字游戏设计师来说至关重要。无论目标是纯粹的娱乐、教育还是行为改变,知道是什么让不同的人做出选择意味着理解他们行为的原因。这种理解允许创建更有效的内容,因为它意味着承认定义每个人的个体差异。从游戏行为中更深入地理解玩家的个性也与旨在提高沉浸感水平的适应性系统息息相关。确实,更多地了解玩家的个性可以帮助我们设计出更能响应玩家欲望和目标的系统,从而增加数字游戏应用的潜在收益。《我的世界》玩家的行为是通过游戏系统记录的用户发起事件(User-Initiated Events, UIE)来分析的,这与Reiss在动机分析中阐述的16个基本欲望有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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