Self-Adaptive Probabilistic Roadmap Generation for Intelligent Virtual Agents

Katrina Samperi, N. Bencomo, Peter R. Lewis
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Abstract

Agents inhabiting large scale environments are faced with the problem of generating maps by which they can navigate. One solution to this problem is to use probabilistic roadmaps which rely on selecting and connecting a set of points that describe the interconnectivity of free space. However, the time required to generate these maps can be prohibitive, and agents do not typically know the environment in advance. In this paper we show that the optimal combination of different point selection methods used to create the map is dependent on the environment, no point selection method dominates. This motivates a novel self-adaptive approach for an agent to combine several point selection methods. The success rate of our approach is comparable to the state of the art and the generation cost is substantially reduced. Self-adaptation therefore enables a more efficient use of the agent's resources. Results are presented for both a set of archetypal scenarios and large scale virtual environments based in Second Life, representing real locations in London.
智能虚拟代理的自适应概率路径生成
代理存在于大规模环境面临的问题的生成地图导航。这个问题的一个解决方案是使用概率路线图,它依赖于选择和连接一组描述自由空间互联性的点。然而,生成这些地图所需的时间可能是令人望而却步的,并且代理通常不提前知道环境。在本文中,我们证明了用于创建地图的不同点选择方法的最优组合取决于环境,没有点选择方法占主导地位。这激发了一种结合多种点选择方法的智能体自适应方法。我们的方法的成功率可与最先进的方法相媲美,并且大大降低了发电成本。因此,自适应能够更有效地利用代理的资源。结果展示了一组原型场景和基于第二人生的大规模虚拟环境,代表了伦敦的真实位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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