{"title":"The Us of Dice Game in Teaching Vocabulary for Young Learners","authors":"H. Humaira","doi":"10.31764/LELTJ.V9I1.735","DOIUrl":null,"url":null,"abstract":"Dice games is a cube (often with corners slightly rounded), Marked on each of its six faces with a different number of circular patches or Pits called pips. Based on the purpose of this research to find out whether the use of Loaded Dice Game can increase or not the students’ Vocabulary mastery at the fourth-grade students of SDIT Anak Sholeh Mataram in the school year 2016/2017. In this research, the writer used quasi-experimental research (pre-test and post-test design) with the population was 111 of 4 classes, and the sample was 58 students by using cluster sampling. The writer took two classes as samples, they are Malik class as an experimental and Khuzaifah class as a control group. To collect the data, the writer used multiple choices items with 20 numbers items. The finding of this research from the value of t-test was 5.01 higher than the value of t-table in the significance level 95% (1.67) and at the confidence level 99% (2.39). The value of t-test is higher than t-table, it means that the hypothesis alternative (Ha) is accepted. So, the writer can conclude that the use of Loaded Dice game can increase the students’ vocabulary mastery at the fourth-grade students of SDIT Anak Sholeh Mataram in the school year 2016/2017.","PeriodicalId":30946,"journal":{"name":"Indonesian EFL Journal Journal of ELT Linguistics and Literature","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Indonesian EFL Journal Journal of ELT Linguistics and Literature","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31764/LELTJ.V9I1.735","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Dice games is a cube (often with corners slightly rounded), Marked on each of its six faces with a different number of circular patches or Pits called pips. Based on the purpose of this research to find out whether the use of Loaded Dice Game can increase or not the students’ Vocabulary mastery at the fourth-grade students of SDIT Anak Sholeh Mataram in the school year 2016/2017. In this research, the writer used quasi-experimental research (pre-test and post-test design) with the population was 111 of 4 classes, and the sample was 58 students by using cluster sampling. The writer took two classes as samples, they are Malik class as an experimental and Khuzaifah class as a control group. To collect the data, the writer used multiple choices items with 20 numbers items. The finding of this research from the value of t-test was 5.01 higher than the value of t-table in the significance level 95% (1.67) and at the confidence level 99% (2.39). The value of t-test is higher than t-table, it means that the hypothesis alternative (Ha) is accepted. So, the writer can conclude that the use of Loaded Dice game can increase the students’ vocabulary mastery at the fourth-grade students of SDIT Anak Sholeh Mataram in the school year 2016/2017.
骰子游戏是一个立方体(通常角略圆),在它的六个面上标有不同数量的圆形补丁或称为pip的凹坑。本研究旨在了解2016/2017学年SDIT Anak Sholeh Mataram四年级学生使用Loaded Dice Game是否能提高学生的词汇掌握程度。在本研究中,作者采用准实验研究(前测和后测设计),总体为4个班级111人,样本为58名学生,采用整群抽样。笔者以Malik班和Khuzaifah班两个班级为样本,分别作为实验组和对照组。为了收集数据,作者使用了包含20个数字的多项选择题。本研究的发现从t检验的值比t表的值在显著性水平95%(1.67)和置信水平99%(2.39)上高5.01。t检验值高于t表,表示接受假设备选项(Ha)。因此,作者可以得出结论,在2016/2017学年,SDIT Anak Sholeh Mataram四年级学生中,使用Loaded Dice游戏可以提高学生的词汇掌握程度。