{"title":"Building Mathematical Concepts Through Traditional Games to Develop Counting Skills for Early Childhood","authors":"Widi Wulansari, Linda Dwiyanti","doi":"10.23887/ijee.v5i4.39654","DOIUrl":null,"url":null,"abstract":"In recent years, fun learning methods have almost disappeared from school classrooms. In addition, there is a reduction in active and creative playtime so that students feel bored. This study aims to build (C5) simple mathematical concepts with the traditional game Dakon and Snakes and Ladders in developing numeracy skills in children with high and low order thinking abilities. The type of research used is quasi-experimental research (quasi-experimental) with a 2x2 factorial design. The subjects in this study were 60 children in group B. The data collection techniques used in this study were tests and observations. The instrument used is a test question, and the observation sheet uses five indicators to measure the ability to count ata analysis using Two Way ANOVA test. This research aims to build a simple mathematical concept with traditional dakon games to develop numeracy skills in children with higher-order thinking skills, which gives better results than the traditional snake and ladder game with a Mean Difference value of 1.533 and a Significance value of 0.0001. Building simple mathematical concepts with traditional dakon games to develop numeracy skills in children with low-level thinking abilities gave better results than the traditional snake and ladder game with a Mean Difference value of 2.867 and a Significance value of 0.0001. Thus, it can be concluded that the traditional dakon game is very well used to build simple mathematical concepts, especially numeracy skills.","PeriodicalId":39088,"journal":{"name":"International Electronic Journal of Elementary Education","volume":"27 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Electronic Journal of Elementary Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23887/ijee.v5i4.39654","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 2
Abstract
In recent years, fun learning methods have almost disappeared from school classrooms. In addition, there is a reduction in active and creative playtime so that students feel bored. This study aims to build (C5) simple mathematical concepts with the traditional game Dakon and Snakes and Ladders in developing numeracy skills in children with high and low order thinking abilities. The type of research used is quasi-experimental research (quasi-experimental) with a 2x2 factorial design. The subjects in this study were 60 children in group B. The data collection techniques used in this study were tests and observations. The instrument used is a test question, and the observation sheet uses five indicators to measure the ability to count ata analysis using Two Way ANOVA test. This research aims to build a simple mathematical concept with traditional dakon games to develop numeracy skills in children with higher-order thinking skills, which gives better results than the traditional snake and ladder game with a Mean Difference value of 1.533 and a Significance value of 0.0001. Building simple mathematical concepts with traditional dakon games to develop numeracy skills in children with low-level thinking abilities gave better results than the traditional snake and ladder game with a Mean Difference value of 2.867 and a Significance value of 0.0001. Thus, it can be concluded that the traditional dakon game is very well used to build simple mathematical concepts, especially numeracy skills.
近年来,有趣的学习方法几乎从学校教室中消失了。此外,积极和创造性的游戏时间减少,使学生感到无聊。本研究旨在通过传统游戏Dakon和Snakes and ladder构建(C5)简单的数学概念,培养高阶和低阶思维能力儿童的计算能力。使用的研究类型为准实验研究(准实验),采用2x2析因设计。本研究的研究对象为b组60名儿童。本研究使用的数据收集技术为测试和观察。使用的工具是一个测试问题,观察表使用五个指标来衡量计数数据分析的能力,采用双因素方差分析检验。本研究旨在通过传统的dakon游戏构建一个简单的数学概念,培养具有高阶思维能力的儿童的计算能力,其结果优于传统的蛇梯游戏,其Mean Difference值为1.533,Significance值为0.0001。利用传统的dakon游戏构建简单的数学概念,培养低水平思维能力儿童的计算能力,其效果优于传统的蛇梯游戏,其Mean Difference值为2.867,Significance值为0.0001。因此,可以得出结论,传统的dakon游戏非常适合用于建立简单的数学概念,特别是计算技能。
期刊介绍:
As an international, multi-disciplinary, peer-reviewed, open-access journal, IEJEE provides a platform for the publication of scientific research in the all areas of education on elementary grades. IEJEE is a multidisciplinary journal, committed to no single approach, discipline, methodology or paradigm. It is concerned with elementary education in general and devoted to all concerned with elementary education. IEJEE welcomes original empirical investigations. The papers may represent a variety of theoretical perspectives and different methodological approaches. The major criteria in the review and the selection process concern the significance of the contribution to the area of elementary education.