Utilization of Augmented Reality as a Solution for Vernacular Language Approaches to Recognize an Object Through Speech Recognition

Arisza Zufar Fathurrahman, Dea Inesia Sri Utami, Kartika Aghni Safitri
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Abstract

With the rise of western culture entering Indonesia, vernacular languages seem no longer essential to learn. People are more concerned with learning foreign languages and cultures so that they are relevant to the times and make it easier to adapt the professions needed, whereas preserving culture is no less important to protect the beloved country of Indonesia. Therefore, a solution relevant to the times is required to solve problems related to this vernacular language. This research aims to create a technology that will provide answers to the community to recognize the vernacular language of a particular object using Augmented Reality and Speech Recognition technology. In supporting the research, we use a qualitative descriptive method and the SDLC waterfall concept in its design. The results obtained indicate that this technology has succeeded in helping to make it easier to find out the vernacular language of an object. Augmented Reality technology gives an exciting impression when using this application. In contrast, Speech Recognition technology makes it easier for users to use this application because they can access it through speech only. With this application, people realize that preserving the vernacular language can be done using today's technology
利用增强现实技术解决方言语言通过语音识别识别物体的问题
随着西方文化的兴起进入印尼,本土语言似乎不再是学习的必要条件。人们更关心学习外国语言和文化,以便与时代相关,并使其更容易适应所需的职业,而保护文化对于保护心爱的印度尼西亚国家同样重要。因此,解决这一白话文的相关问题,需要一个与时代相适应的解决方案。本研究旨在利用增强现实和语音识别技术创造一种技术,为社区提供识别特定对象的本地语言的答案。为了支持研究,我们在设计中使用了定性描述方法和SDLC瀑布概念。所获得的结果表明,这项技术已经成功地帮助人们更容易地找到一个对象的本地语言。当使用这个应用程序时,增强现实技术给人一种令人兴奋的印象。相比之下,语音识别技术使用户更容易使用该应用程序,因为他们只能通过语音访问它。通过这一应用,人们意识到可以利用今天的技术来保护本土语言
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