Enhancing Learning Experience Through Augmented Reality

Malliga P, Sivaranjini Senthilvel, S. Preethi, S. Sadhana Routh
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Abstract

There cannot be a better compliment to a book than the statement, “Between the pages of a book is a wonderful place to be”. Since forever, books have been the primary source of learning. But there has not been much of an attempt to apply creativity to them. Though the information carried by books is humongous, the intelligence derived by the readers usually seems to be minuscule. This problem can undeniably be imputed to not having developed enough techniques to effectively impart the information contained. This piqued our curiosity to attempt devising strategies to help books become more efficient in conveying the content they withhold and thus resulted in the building of our Augmented Reality (AR) powered application. This application’s range of influence is undoubtedly extensive, has now been designed to devote focus to a few chapters of a Chemistry text book specifically which required facilitation for effectively imparting content to the learners. The application employs various media like audio, image, 3D model, graphic, video and gaming to engage its users and provide an interactive learning experience.
通过增强现实增强学习体验
对于一本书,没有比这句话更好的赞美了:“书页之间是一个美妙的地方。”自古以来,书籍就是学习的主要来源。但是,还没有多少人尝试将创造力运用到他们身上。虽然书籍所承载的信息是巨大的,但读者所获得的智力却往往显得微不足道。不可否认,这个问题可以归咎于没有开发出足够的技术来有效地传递所包含的信息。这激起了我们的好奇心,试图设计策略来帮助书籍更有效地传达它们保留的内容,从而导致我们构建增强现实(AR)驱动的应用程序。这个应用程序的影响范围无疑是广泛的,现在已经被设计成专注于化学教科书的几个章节,特别是需要促进有效地向学习者传授内容。该应用程序采用各种媒体,如音频、图像、3D模型、图形、视频和游戏来吸引用户,并提供互动的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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