The moon, the play and the end of history: A study of lunar temporality in Cyberpunk 2077

IF 0.7 Q3 COMMUNICATION
Joanna Kaniewska
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引用次数: 2

Abstract

This article aims to analyse the representation of the moon in the open-world action RPG Cyberpunk 2077, released by CD Projekt Red in 2020, and its influence on a experience of time during the play. A close reading of CD Projekt’s title suggests a non-mimetic, cinematic and subjective approach to time in the game. Additionally, in Night City, the moon does not change its appearance and remains in its full phase almost until the end of the game. It serves as a bridge between the pre-designed narrative and the ludic interactions with the open world, creating an experience unique to the medium of video games. It signalizes that the player and their avatar V have entered the diachronic, atemporal space. At the same time, the lunar temporality can be read as an emanation of cyberpunk’s frozenness-in-time and its embrace of the neo-liberal version of the end of history.
月球、戏剧和历史的终结:《赛博朋克2077》中月球时间性的研究
本文旨在分析CD Projekt Red于2020年发行的开放世界动作RPG《赛博朋克2077》中月亮的表现,以及它对游戏过程中的时间体验的影响。仔细阅读CD Projekt的标题就会发现,这款游戏采用了一种非模仿的、电影化的、主观的时间处理方法。此外,在《夜之城》中,月亮不会改变它的外观,直到游戏结束时才会保持完整的状态。它充当了预先设计的叙述与开放世界的有趣互动之间的桥梁,创造了电子游戏媒体的独特体验。这表明玩家和他们的角色V已经进入了历时的、非时间的空间。与此同时,月球的时间性可以被解读为赛博朋克的时间冻结,以及它对历史终结的新自由主义版本的拥抱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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