Feature-based projections for effective playtrace analysis

Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic
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引用次数: 42

Abstract

Visual data mining is a powerful technique allowing game designers to analyze player behavior. Playtracer, a new method for visually analyzing play traces, is a generalized heatmap that applies to any game with discrete state spaces. Unfortunately, due to its low discriminative power, Playtracer's usefulness is significantly decreased for games of even medium complexity, and is unusable on games with continuous state spaces. Here we show how the use of state features can remove both of these weaknesses. These state features collapse larger state spaces without losing salient information, resulting in visualizations that are significantly easier to interpret. We evaluate our work by analyzing player data gathered from three complex games in order to understand player behavior in the presence of optional rewards, identify key moments when players figure out the solution to the puzzle, and analyze why players give up and quit. Based on our experiences with these games, we suggest general principles for designers to identify useful features of game states that lead to effective play analyses.
基于特征的预测,用于有效的游戏轨迹分析
视觉数据挖掘是一种让游戏设计师能够分析玩家行为的强大技术。Playtracer是一种可视化分析游戏轨迹的新方法,它是一种适用于任何具有离散状态空间的游戏的广义热图。不幸的是,由于其较低的辨别能力,Playtracer的有用性在中等复杂度的游戏中显著降低,并且在具有连续状态空间的游戏中无法使用。这里我们将展示如何使用状态特性来消除这两个弱点。这些状态特征可以折叠更大的状态空间,而不会丢失重要信息,从而产生更容易解释的可视化效果。我们通过分析从三款复杂游戏中收集的玩家数据来评估我们的工作,以便了解玩家在可选奖励出现时的行为,确定玩家找到谜题解决方案的关键时刻,并分析玩家放弃和退出的原因。根据我们在这些游戏中的经验,我们为设计师提出了一些一般性原则,帮助他们识别游戏状态的有用特征,从而进行有效的玩法分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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